AI Insights · Timothy · October 2024
Top 5 Hybridcasual Games on Android in Finland Q3 2024
Explore the performance of leading hybridcasual games in Finland on the Android platform during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top hybridcasual games in Finland on the Android platform showcased varied performance trends. Data sourced from Sensor Tower provides a detailed look into downloads, revenue, and active users for these popular games.
Pizza Ready! from Supercent, Inc. had a notable quarter with a steady revenue increase, peaking at approximately $42K in mid-September. While the downloads showed minor fluctuations, they generally trended downwards, starting at around 1.5K in July and ending the quarter at about 1.1K. Weekly active users saw a slight decline from 3.5K to 3.3K over the quarter.
Screw Puzzle: Wood Nut & Bolt™ by FALCON GAMES experienced a decrease in downloads, starting at 1.5K and dropping to 491 by the end of September. Revenue saw fluctuations, reaching a high of $211K in mid-August before declining to $78K by the end of September. Active users showed resilience with a minor decrease from 4.2K to 3.8K.
My Perfect Hotel, published by SayGames Ltd, experienced a decline in downloads and active users throughout the quarter. Downloads started at 1.3K and gradually decreased to 625. Revenue peaked at $188K in mid-August but dropped significantly to $40K by the end of September. Active users also declined from 3.7K to 2.3K.
Tower War - Tactical Conquest, another offering from SayGames Ltd, showed a mixed performance. Revenue varied, peaking at $318K in late August and ending the quarter at $161K. Downloads saw a decline, starting at 1.1K and ending at 656. However, the game maintained a relatively stable active user base, decreasing slightly from 5.2K to 4.7K.
Finally, Hexa Sort from Lion Studios Plus demonstrated strong revenue growth, especially in September, culminating at $629K. Downloads saw a significant jump in early September, reaching 1.6K before settling at 618 by the end of the quarter. Active users increased from 4.5K to 5.8K, indicating a growing engagement with the game.
For more insights into the performance of these games and others, visit Sensor Tower.